Fistful of Lead is the ideal game for skirmish-level wargaming. This miniature agnostic system uses simple, card-driven mechanics to bring Hollywood action to life. With the ability to control up to 5-6 miniatures per player, the game can be played with up to 8 players (I’ve played with 12!) without slowing down.
Fistful of Lead: Bigger Battles.
What our Core Rules are to skirmish level wargaming, Bigger Battles is for large scale wargaming.
The beloved Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier. How many units, you ask? How many cards are in a deck, my friend? Yep. You can play 52 units on a table! That is a bigger battle.
In most games, each player can control up to 5-6 units and their Commanders and Heroes without much trouble. Games can have up to 8 players without slowing down the game. Now, you can dig out all your old miniatures gathering dust and have a game ready to go in a few minutes.
Experienced wargamers and new players alike will enjoy this game. Bigger Battles is perfect for convention games and just one-on-one contests.
I’ve used this system to play everything fantasy, ancients, sci-fi all manner of historicals.. in fact, my club played a year long campaign set within the Thirty Years War with this and we had a BLAST! We had some outstandingly fun WW2 games as well.
Traits and weapons from the other Wiley games are fully compatible. There is a mechanism for ‘random events’ – use it, but make your own d10 list of fun random narrative things that can happen on the battlefield to really spice this game up and bring the experience to the next level!
As with all the Wiley games, treat them as a framework for your own ideas and they will generate some awesome narrative games!
I love this game and play it frequently, if you have any questions about it don’t hesitate to ask!
Listing is for 48 page rulebook.
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