The Silver Bayonet: Napoleonic Monster Hunting, and How to Get Started
The Silver Bayonet: Napoleonic Monster Hunting, and Why You Should Actually Try It
You have probably seen this one on a shelf. Brown cover, Osprey logo, a title that sounds like a Sharpe novel. Maybe you picked it up, read the back, thought "huh, hobgoblins in the Peninsular War," and put it back down. That is roughly what everyone does, and it is why a genuinely excellent game keeps getting passed over.
What Is The Silver Bayonet?
The Silver Bayonet is a skirmish wargame by Joseph A. McCullough — the Frostgrave and Stargrave author — published by Osprey in 2021. You build a small unit of monster hunters seconded from one of the great powers, and you send them out to deal with the things that crawled out of the dark while Europe was busy tearing itself apart. It plays solo, co-operatively, or competitively, and it runs as a linked campaign where your soldiers earn experience and accumulate injuries that stick. Osprey has kept it fed since launch: the Carpathians, Canada, Egypt, Italy, Britain, and a Venice book this year. Coming in December is The Barbary Coast: A Rising Tide, which is the one I am waiting on — corsairs, the ruins of ancient Carthage, port towns and isolated islands, a competitive campaign and five solo scenarios. Five years on, this game is still being actively supported, and the settings are getting more interesting rather than less.
Why It Isn't Just Frostgrave With Muskets
The reason I am writing this rather than just recommending it in passing. The thing I was worried about going in was that it would be another 'light' McCullough game — his usual approach leans on a single d20 for combat, which tends to be swingy and can reduce a fight to "both players roll, higher number wins." The Silver Bayonet is not that. He stayed true to the time period, and what you get is a black powder skirmish game with real grit underneath it. The reaction system and the dice mechanics in particular are excellent. It bridges fantasy and historical without sacrificing either one, which is a much harder trick than it sounds and is the reason it has held my club's attention.
What a Game of The Silver Bayonet Actually Plays Like
In play, it is fast and cramped in the best way. Scenarios are typically played on 2.5' x 2.5' tables, eight models a side for competitive games and four for co-op. That footprint means everything is in range of everything almost immediately, so you are making meaningful decisions from turn one — where to stand, when to move, and constantly the question of applying the right weapon to the right target. Some things simply do not care about your muskets. It is lethal without being punishing; one-shot kills on your own models happen, but not so often that you stop caring about the men. Two honest criticisms: a wounded model performs exactly as well as a fresh one, and cover is a flat -1 to hit no matter what you are hiding behind. Both are simplifications, both are clearly deliberate, and having played a lot of games now I think they are the right trade for how quickly it moves. But, our club typically plays that each piece of intervening cover accumulates at -1 per piece.
What Trips New Players Up
A few things to know before you start. Fatigue trips almost everyone up — it is applied after both models finish resolving melee, then cleared at the end of the turn, and that timing is different enough from other games to causes people to get tripped up in your first session. If you are coming from Frostgrave or Stargrave, expect more depth than you are used to and give it a couple of games before you judge it. But the biggest thing, and the one that determines whether you like this game or bounce off it, is that The Silver Bayonet lives in its scenarios. You cannot pull a generic one-off shootout off the shelf and expect to see what the game does. Advancement is slow, permanent injuries pile up, and the campaign framework itself is honestly pretty basic — it is scaffolding, not the experience. The experience is a well-built run of three to five linked scenarios with real narrative weight behind them. The ones in the books are very good and will show you what is possible, and the rules make it genuinely easy to write your own once you see the shape of it. Games that sag are almost always games where the scenario did not do its job.
What Miniatures Do You Need for The Silver Bayonet?
Which brings me to the good news for anyone reading this on a bits site: this game does not care what miniatures you use, and you only need a handful of them. Nobody at my club built the same way. Some bought the official North Star metals, some printed from Lost Heresy, and several of us kitbashed. My Prussians are prints, my Spanish are a mix of prints and kitbash, and I built a buddy's Egyptian unit out of Victrix Arab plastics, Frostgrave Crewmen, and Wargames Atlantic Afghan Warriors — it came out looking better than anything I could have bought. Perry and Wargames Atlantic Napoleonics are the obvious starting point for soldiers, but the Frostgrave plastics earn their keep too, especially the wizard sprue when you need an occultist who does not look like a line infantryman in a hat. Wargames Atlantic's Rev War boxes are a good muskets-and-parts donor. For the table itself, Victrix terrain sprues (sacks, barrels, treasure, market stalls), the Wargames Atlantic market stalls and sorcerer's spoils, and Dead Man's Hand street scatter, and the gravestone sprue all see regular use. And you need monsters — we have fielded WizKids D&D prepaints, Wargames Atlantic werewolves and giant spiders, zombies and FF undead peasants, and a unit of Victrix Normans painted up as ghosts.
Getting Your First Unit on the Table
That is the whole appeal, really. Eight distinctive models, a small table, and a game that rewards you for making each of them look like a person rather than a rank filler. That is exactly what a bits box is for, and it is why we stock what we stock. If you are looking ahead to the Barbary Coast book in December, that same Arab and Afghan plastic pool plus a few market stall and barrel sprues will get you corsairs and a North African port town without buying a single purpose-made figure — start hoarding now. If you need the ground to fight on, our sister shop Battle Mat Bazaar makes a mat perfect for games like this. This 3"x3" mat with cut out terrain pieces will serve for many Silver Bayonet adventures. Pick up the rulebook, raid the sprue bins, and go hunt something in the dark.
